Stirrings in the Mire
- World Quest
- Levels 1–20
What to do
-
Slay the Mandrith Stalkers10 required
Target:
Mandrith Stalker · Show on Map
Starts with
Enter the zone while its world quest is active, or stay inside until it appears.
3 spotsOther quests here: The Sundered Crown Rises
Zone delay after a quest ends: 90 seconds
Completion
Completes automatically when its objectives are finished.
Rewards
Adventurer's Supply Pack1 ×
Gold120 ×
When it appearsWorld quest timing
- Active for
- 10 minutes
- After completion
- 15 minutes before another roll
- After expiry
- 5 minutes before another roll
- Extra wait
- Up to 1 minute on either cooldown
- First roll
- Within 30 seconds of the zone starting
Quest Text
Offer
Something older has begun to walk the mire. The Mandrith are a name half-remembered from the oldest histories of Afallon, a race of chitin-shelled, many-limbed creatures who built their cathedral-cities in the deep places of the world long before the first human kingdoms rose to mark the maps. The Mandrith Stalkers have begun to surface through the swamp's hidden sinkholes and flooded cave mouths, their long limbs picking silently across the swamp. If the Stalkers are not driven back into the deep, the swamp will be theirs by year's end.