Stirrings in the Mire

  • World Quest
  • Levels 1–20

What to do

  1. Slay the Mandrith Stalkers10 required

    Target: Mandrith Stalker · Show on Map

Starts with

Enter the zone while its world quest is active, or stay inside until it appears.

3 spots

Other quests here: The Sundered Crown Rises

Zone delay after a quest ends: 90 seconds

Completion

Completes automatically when its objectives are finished.

Rewards

When it appearsWorld quest timing
Active for
10 minutes
After completion
15 minutes before another roll
After expiry
5 minutes before another roll
Extra wait
Up to 1 minute on either cooldown
First roll
Within 30 seconds of the zone starting
How World Quests appear
Quest Text

Offer

Something older has begun to walk the mire. The Mandrith are a name half-remembered from the oldest histories of Afallon, a race of chitin-shelled, many-limbed creatures who built their cathedral-cities in the deep places of the world long before the first human kingdoms rose to mark the maps. The Mandrith Stalkers have begun to surface through the swamp's hidden sinkholes and flooded cave mouths, their long limbs picking silently across the swamp. If the Stalkers are not driven back into the deep, the swamp will be theirs by year's end.