You earn character levels with experience, mostly from kills and quests. Each skill also has its own level, which rises as you use it.
Level Curve
At Your Level
1,104 experience
To reach level 24 from level 23.
About 46 kills of Fever-Risen Villagerat creature level 23, for 24 experience per kill.
In Ashway Village. This compares repeated normal kills with no living followers or Experience Bonus. Other game and world effects can change your actual experience.
Experience from each level to the next. Each grid line is ten times the one below it.
Experience Across the Journey
You have earned 0.119% of all experience: 5,581 of 4,695,669. 99.9% remains to level 60.
Levels 50 to 60 hold 83.8% of all experience. This is how experience is distributed, not an estimate of time played.
All Levels and Experience AmountsEvery level and its experience breakpoint
From Level
To Next Level
Total to Reach Level
1
20
0
2
40
20
3
50
60
4
58
110
5
65
168
6
78
233
7
88
311
8
90
399
9
95
489
10
103
584
11
123
687
12
148
810
13
178
958
14
213
1,136
15
256
1,349
16
308
1,605
17
369
1,913
18
443
2,282
19
532
2,725
20
638
3,257
21
766
3,895
22
920
4,661
23
1,104
5,581
24
1,324
6,685
25
1,589
8,009
26
1,907
9,598
27
2,289
11,505
28
2,747
13,794
29
3,296
16,541
30
3,956
19,837
31
4,747
23,793
32
5,697
28,540
33
6,836
34,237
34
8,203
41,073
35
9,844
49,276
36
11,813
59,120
37
14,176
70,933
38
17,011
85,109
39
20,413
102,120
40
24,496
122,533
41
29,395
147,029
42
35,274
176,424
43
42,329
211,698
44
50,795
254,027
45
60,954
304,822
46
73,145
365,776
47
87,774
438,921
48
105,329
526,695
49
126,394
632,024
50
151,673
758,418
51
182,008
910,091
52
218,410
1,092,099
53
262,092
1,310,509
54
314,511
1,572,601
55
377,413
1,887,112
56
452,895
2,264,525
57
543,475
2,717,420
58
652,170
3,260,895
59
782,604
3,913,065
Once you reach the level cap, you stop gaining character experience.
Experience beyond what a level needs carries over, so one big gain can raise you several levels at once.
Kill Experience
Creatures give experience when you kill them, based on their level and yours.
142 creatures that give experience match your level within the level range of their zone. Another 25 have a fixed level between 18 and 32.
Creatures that can spawn above level 3211 creatures that scale with the player
A kill rolls a random amount of experience from the creature's range. Creatures with experience per level add that amount for each of their levels. The creature's page shows the result for its levels.
Each creature has a percentage modifier for being above your level and another for being below it. A creature at your level uses neither.
Heroic creatures then multiply the amount by the Heroic kill experience multiplier.
Followers reduce your share. With living companions or adventurers following you, you get the amount divided by one plus their number, rounded down. The followers themselves gain nothing from it.
Your weapons also gain experience from the kill: the amount times each weapon's own factor. One weapon gets it in full, and the other gets half.
Level difference
Each creature has one modifier for when it is above your level and one for when it is below. These are the pairs in use, with the number of creatures that have each.
Quests give experience as a reward, and some quest steps give experience along the way.
177 quests give experience. Their quest levels go up to 31, and 4 of them have no level range. The highest level that one of them requires is 24.
Quest rewards of currency and experience grow with your level: they are multiplied by 1.06 for each level above 20, and the multiplier stays between 1 and 6. A fraction rounds up with a chance equal to its size, and every reward is at least 1.
Some quest steps also give experience, either a fixed amount or the value of a quest counter.
The Heroic multiplier applies to kills only, so it never raises quest experience.
Unconfirmed Details
Some quest rewards give no experience when experience is disabled for that reward.
Experience Bonuses
These bonuses apply to all character experience, from kills and quests alike.
Your Experience Bonus raises every gain of character experience by its percentage. A bonus of zero or less has no effect.
Active world modifiers then multiply the result.
Skill Experience
Each skill has its own level, and it rises when you use the skill.
Each auto-attack hit gives 2 experience to the skill of the weapon you hit with.
Skill experience buffs, world modifiers, and a positive Experience Bonus change every skill gain. A skill at its maximum level stops gaining experience.
Skills also level up from crafting, gathering, using objects in the world, enchanting, game actions, and quest steps.
Talent Points
You gain talent points as your character levels up, and spend them in the talent trees of your class.
You start with 1 talent point and gain 3 at each level-up. By level 23, that gives up to 67 talent points from starting points and level-ups, before other gains or game effects. That makes 178 by level 60, and the limit is 180.
Game modifiers can change how many points each level gives and the maximum.
Before you learn a talent rank, each required condition on its tree node must pass. A group of optional conditions needs one match, or its specified count when higher.
Each rank spends its own cost from the point type of its tree. Later ranks can cost more than the first.
An ability learned when your class is created starts at rank 1 without spending the first rank's cost. You cannot remove that starting rank.
Talent Points start at 1, with a base gain of 3 for each level-up and a base maximum of 180. Active game modifiers can change the gain and maximum.