Drowned Wailer

  • Enemy
Show on Map
Level
1–20Scales with the player
Health
287.92

Drops

Drop Group 1Each kill can roll for up to 3 from these 18 items. Each item rolls separately.

The game lists these rates before choosing how many items drop. They are not chances per kill.

Gold Quantity
Brain Quantity 1
Skeleton Finger Quantity 1
Pair of Eyes Quantity 1
Yellow Health Gem Quantity 1
Red Gem of Health Regen Quantity 1
Chest Key Quantity 1
Novice Necromancer Boots Quantity 1
Show 10 more

Drop Group 2Each kill can roll for this item.

The game lists these rates before choosing how many items drop. They are not chances per kill.

Item
Echo Pearl
How creature drops work

Quests1

Quest Role
The Wailing Courts Drowned Wailers put to rest

Where to Find1 place

  • Blackmire Citadel 7 spots
Show spot details and conditions

Blackmire Citadel

Level 1–20, scales with the player

Role: Enemy

Combat Stats

In Blackmire Citadel, level 1–20

Health
287.92
Strength
11.6
Armor
53.8
Magic armor
121.2
How these are calculated

Each stat starts at a value that every creature shares. This creature adds its own bonus to that, and gains more with each level.

Stat Start Bonus Per Level
Health Start 100 Bonus +129.6 Per Level +58.32
Strength Start 0 Bonus +8 Per Level +3.6
Armor Start 0 Bonus +44.4 Per Level +9.4
Magic armor Start 0 Bonus +100 Per Level +21.2

It also has +8 Intellect.

Abilities3

Effects they apply2

Shadow Damage Shadowbolt
Skeleton Attack 1 Skeleton Attack (NPC)