- Level
- 1–20Scales with the player
- Health
- 338.032
Drops
Drop Group 1Each kill can roll for up to 3 from these 18 items. Each item rolls separately.
The game lists these rates before choosing how many items drop. They are not chances per kill.
Gold | Quantity | |
Brain | Quantity 1 | |
Skeleton Finger | Quantity 1 | |
Pair of Eyes | Quantity 1 | |
Yellow Health Gem | Quantity 1 | |
Red Gem of Health Regen | Quantity 1 | |
Chest Key | Quantity 1 | |
Novice Necromancer Boots | Quantity 1 |
Show 10 more
-
Novice Necromancer GlovesQuantity:1Listed Rate: -
Apprentice Plate BootsQuantity:1Listed Rate: -
Apprentice Plate PantsQuantity:1Listed Rate: -
Apprentice Plate HelmetQuantity:1Listed Rate: -
Apprentice Plate ShouldersQuantity:1Listed Rate: -
Apprentice Wizards ChestQuantity:1Listed Rate: -
Apprentice Wizards GlovesQuantity:1Listed Rate: -
Apprentice Wizards HatQuantity:1Listed Rate: -
Knight ShortswordQuantity:1Listed Rate: -
Staff of the PyromancerQuantity:1Listed Rate:
Drop Group 2Each kill can roll for this item.
The game lists these rates before choosing how many items drop. They are not chances per kill.
| Item | |
|---|---|
Tether Shard |
Quests1
| Quest | Role |
|---|---|
| The Archon's Tether | Drowned Magi destroyed |
Where to Find1 place
- Blackmire Citadel 4 spots
Show spot details and conditions
Blackmire Citadel
Level 1–20, scales with the player
Role: Enemy
Combat Stats
In Blackmire Citadel, level 1–20
- Health
- 338.032
- Strength
- 13.05
- Armor
- 53.8
- Magic armor
- 121.2
How these are calculated
Each stat starts at a value that every creature shares. This creature adds its own bonus to that, and gains more with each level.
| Stat | Start | Bonus | Per Level |
|---|---|---|---|
| Health | Start 100 | Bonus +164.16 | Per Level +73.872 |
| Strength | Start 0 | Bonus +9 | Per Level +4.05 |
| Armor | Start 0 | Bonus +44.4 | Per Level +9.4 |
| Magic armor | Start 0 | Bonus +100 | Per Level +21.2 |
It also has +9 Intellect.















