Luminous Shroom
Herbalism Node
Gives
Each item has its own chance per use. Quantity is the count before any yield bonus.
| Item | Quantity | Chance per Use |
|---|---|---|
Luminous Shroom | Quantity 1 | Chance per Use 100% |
Requires Herbalism level 10 to gather.
At your selected Herbalism level 1, you cannot gather from this node yet. The extra-item chance ranges from 1.5% at level 10 to 45% at level 300. How gathering works
Where to Find31 places
- Coalway Woods 62 spots
- Coalway Swamp 25 spots
- Skittershade Mine 14 spots
- Greenspire Timberlands 13 spots
- Skittershade Pass 12 spots
- Runewood Sanctuary 9 spots
- Oakenvale 6 spots
- Abandoned Quarry 5 spots
Show 23 more
- Abandoned Quarry 5 spots
- Cobwebbed Heights 5 spots
- Glacier Cave 5 spots
- Cave 4 spots
- Ward's Observatory 4 spots
- Cave 3 spots
- Cave 3 spots
- Fellgrove Clearing 3 spots
- Ashway Village 2 spots
- Blackmire Citadel 2 spots
- Northcut Logging Camp 2 spots
- Spire of Vaeloris 2 spots
- Sporelight Hollow 2 spots
- Veilpiercer Staging Grounds 2 spots
- Chillwind Heights 1 spot
- Emberfang Cavern 1 spot
- Fort Frostveil 1 spot
- Fort Halvrek 1 spot
- Gloomfall Pass 1 spot
- Greyward Estate 1 spot
- Lake Thaldrin 1 spot
- Oakreach Trading Post 1 spot
- Oakshade Logging Camp 1 spot
Some spawners or placed nodes have no known location.
Spawn OddsRelative and Exact Chances by Skill Level
Each spawner picks one of its options. The relative and exact chances below use the Herbalism level and attunements that you chose.
Herbalism · 197 spawners
| Embercap | 40 | 38.1% |
| Rejuvenating Fungus | 40 | 38.1% |
| Luminous Shroom | 18 | 17.1% |
| Honeycap | 3.5 | 3.3% |
| Glimmergill | 1.5 | 1.4% |
| Duskcap | 2 | 1.9% |
Timers and Ranges
How node timers work
Spawners
- Respawn
- 10 minutes, plus or minus up to 1 minute
- Removed after use
- 3 seconds
- Player range
- 150
Placed Nodes
- Objects
- 5
- Ready again after
- 2 minutes
