Embercap
Herbalism Node
Gives
Each item has its own chance per use. Quantity is the count before any yield bonus.
| Item | Quantity | Chance per Use |
|---|---|---|
Embercap | Quantity 1 | Chance per Use 100% |
At your selected Herbalism level 1, each item has a 0.15% chance to yield one extra. The extra-item chance ranges from 0.15% at level 1 to 45% at level 300. How gathering works
Where to Find30 places
- Coalway Woods 62 spots
- Coalway Swamp 25 spots
- Skittershade Mine 14 spots
- Greenspire Timberlands 13 spots
- Skittershade Pass 12 spots
- Runewood Sanctuary 9 spots
- Oakenvale 6 spots
- Abandoned Quarry 5 spots
Show 22 more
- Cobwebbed Heights 5 spots
- Glacier Cave 5 spots
- Cave 4 spots
- Ward's Observatory 4 spots
- Cave 3 spots
- Cave 3 spots
- Fellgrove Clearing 3 spots
- Ashway Village 2 spots
- Blackmire Citadel 2 spots
- Northcut Logging Camp 2 spots
- Spire of Vaeloris 2 spots
- Sporelight Hollow 2 spots
- Veilpiercer Staging Grounds 2 spots
- Chillwind Heights 1 spot
- Emberfang Cavern 1 spot
- Fort Frostveil 1 spot
- Fort Halvrek 1 spot
- Gloomfall Pass 1 spot
- Greyward Estate 1 spot
- Lake Thaldrin 1 spot
- Oakreach Trading Post 1 spot
- Oakshade Logging Camp 1 spot
Some spawners or placed nodes have no known location.
Spawn OddsRelative and Exact Chances by Skill Level
Each spawner picks one of its options. The relative and exact chances below use the Herbalism level and attunements that you chose.
Herbalism · 197 spawners
| Embercap | 40 | 38.1% |
| Rejuvenating Fungus | 40 | 38.1% |
| Luminous Shroom | 18 | 17.1% |
| Honeycap | 3.5 | 3.3% |
| Glimmergill | 1.5 | 1.4% |
| Duskcap | 2 | 1.9% |
Timers and Ranges
How node timers work
Spawners
- Respawn
- 10 minutes, plus or minus up to 1 minute
- Removed after use
- 3 seconds
- Player range
- 150
