Thunderhoof

  • Elite
  • Enemy
  • Neutral
Show on Map
Level
15–30Scales with the player
Health
12,423.23

Drops

Drop Group 1Each kill can drop 2 of these 18 items. Items roll in order before a minimum fills missing drops.

The game lists these rates before choosing how many items drop. They are not chances per kill.

Gold Quantity 120–220
Necklace of Critical Hit Quantity 1
Emerald Ring Quantity 1
Necklace of Health Quantity 1
Necklace of Intellect Quantity 1
Ring of Fire Damage Quantity 1
Ring of Intellect Quantity 1
Ring of Magic Armor Quantity 1
Show 10 more

Drop Group 2Each kill can roll for these 3 items. Each item rolls separately.

The game lists these rates before choosing how many items drop. They are not chances per kill.

Boar Hide Quantity 1–3
Boar Meat Quantity 1–3
Boar Sinew Quantity 1
How creature drops work

Where to Find1 place

  • Coalway Woods 1 spot
Show spot details and conditions

Coalway Woods

Level 15–30, scales with the player

Role: Enemy, Neutral

  • Not while
    • Effect: Rare Area 1 is active

Random spawn, 33.3% chance

Combat Stats

In Coalway Woods, level 15–30

Health
12,423.23
Strength
62
Armor
717.4
Magic armor
557.8
How these are calculated

Each stat starts at a value that every creature shares. This creature adds its own bonus to that, and gains more with each level.

Stat Start Bonus Per Level
Health Start 100 Bonus -880.231 Per Level +880.231
Strength Start 0 Bonus +8 Per Level +3.6
Armor Start 0 Bonus +171.4 Per Level +36.4
Magic armor Start 0 Bonus +133.3 Per Level +28.3

It also has +3 Movement speed and +20 Intellect.

Abilities2

Effects they apply3

Boar Attack 1 Boar Attack 1
Electric Damage Discharge
Knockback Discharge