Stonehide

  • Elite
  • Enemy
Show on Map
Level
15–30Scales with the player
Health
12,176.509

Drops

Drop Group 1Each kill can drop 2 of these 18 items. Items roll in order before a minimum fills missing drops.

The game lists these rates before choosing how many items drop. They are not chances per kill.

Gold Quantity 120–220
Necklace of Critical Hit Quantity 1
Emerald Ring Quantity 1
Necklace of Health Quantity 1
Necklace of Intellect Quantity 1
Ring of Fire Damage Quantity 1
Ring of Intellect Quantity 1
Ring of Magic Armor Quantity 1
Show 10 more

Drop Group 2Each kill can roll for these 3 items. Each item rolls separately.

The game lists these rates before choosing how many items drop. They are not chances per kill.

Bear Hide Quantity 1–2
Unmarred Bear Hide Quantity 1
Bear Meat Quantity 1–2
How creature drops work

Where to Find1 place

  • Coalway Woods 1 spot
Show spot details and conditions

Coalway Woods

Level 15–30, scales with the player

Role: Enemy

  • Not while
    • Effect: Rare Area 4 is active

Random spawn, 25% chance

Combat Stats

In Coalway Woods, level 15–30

Health
12,176.509
Strength
100.75
Armor
2,512.5
Magic armor
295.6
How these are calculated

Each stat starts at a value that every creature shares. This creature adds its own bonus to that, and gains more with each level.

Stat Start Bonus Per Level
Health Start 100 Bonus -862.608 Per Level +862.608
Strength Start 0 Bonus +13 Per Level +5.85
Armor Start 0 Bonus +600 Per Level +127.5
Magic armor Start 0 Bonus +70.6 Per Level +15

It also has +2 Movement speed.

Abilities7

Effects they apply7