- Level
- 15–30Scales with the player
- Health
- 546.4
Drops
Drop Group 1Each kill can roll for these 2 items.
Drop Group 2Each kill can roll for up to 4 from these 11 items.
Chance for each kill, assuming no Loot Chance.
Gold | Quantity 5–15 | 100% |
Fine String | Quantity 1–2 | 99.91% |
Novice Plate Boots | Quantity 1 | 5% |
Novice Plate Gloves | Quantity 1 | 5% |
Orange Gem of Health | Quantity 1 | 5% |
Green Gem of Critical Hit | Quantity 1 | 5% |
Chest Key | Quantity 1 | 4.84% |
Novice Necromancer Belt | Quantity 1 | 2.94% |
Show 3 more
-
Novice Necromancer GlovesQuantity:1Chance per Kill:2.92% -
Wizard StaffQuantity:1Chance per Kill:2% -
Crimson RapierQuantity:1Chance per Kill:About 1 in 100 kills
Where to Find1 place
- Cave 4 spots
Show spot details and conditions
Cave
Level 15–30, scales with the player
Role: Enemy
Combat Stats
In Cave, level 15–30
- Health
- 546.4
- Strength
- 42.625
- Armor
- 418
- Magic armor
- 185.4
How these are calculated
Each stat starts at a value that every creature shares. This creature adds its own bonus to that, and gains more with each level.
| Stat | Start | Bonus | Per Level |
|---|---|---|---|
| Health | Start 100 | Bonus +57.6 | Per Level +25.92 |
| Strength | Start 0 | Bonus +5.5 | Per Level +2.475 |
| Armor | Start 0 | Bonus +100 | Per Level +21.2 |
| Magic armor | Start 0 | Bonus +44.4 | Per Level +9.4 |











