Pyrognome

  • Elite
  • Enemy
Show on Map
Level
1–20Scales with the player
Health
100

Drops

Each kill can roll for these 19 items.

Chance for each kill, assuming no Loot Chance.

Gold Quantity 50–90 100%
Corrupted Emerald Quantity 1 100%
Apprentice Plate Chest Quantity 1 8%
Apprentice Plate Boots Quantity 1 8%
Apprentice Plate Shoulders Quantity 1 8%
Staff of Thunder Quantity 1 8%
Dragon Rend Quantity 1 8%
Apprentice Plate Pants Quantity 1 8%
Show 11 more
How creature drops work

Where to Find1 place

  • Coalway Swamp 1 spot
Show spot details and conditions

Coalway Swamp

Level 1–20, scales with the player

Role: Enemy

  • Not while
    • Effect: Rare Area 2 is active

Combat Stats

In Coalway Swamp, level 1–20

Health
100
Strength
17.4
Armor
85.6
Magic armor
161.6
How these are calculated

Each stat starts at a value that every creature shares. This creature adds its own bonus to that, and gains more with each level.

Stat Start Bonus Per Level
Health Start 100 Bonus -833.116 Per Level +833.116
Strength Start 0 Bonus +12 Per Level +5.4
Armor Start 0 Bonus +70.6 Per Level +15
Magic armor Start 0 Bonus +133.3 Per Level +28.3

It also has +3 Movement speed and +16 Intellect.

Abilities2

Effects they apply2

The chance applies to each hit, so an ability that hits several targets or hits several times gives several chances.

Fireball Fireball
Fireball Fireball 50.1%