Neonate Vampire

  • Enemy
Show on Map
Level
15–30Scales with the player
Health
120,170

Drops

Drop Group 1Each kill can roll for up to 3 from these 18 items.

Chance for each kill, assuming no Loot Chance.

Gold Quantity 100%
Brain Quantity 1 49.46%
Skeleton Finger Quantity 1 33%
Pair of Eyes Quantity 1 11.99%
Yellow Health Gem Quantity 1 3.6%
Red Gem of Health Regen Quantity 1 3.48%
Staff of the Pyromancer Quantity 1 3.4%
Chest Key Quantity 1 3%
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Drop Group 2Each kill can drop 2 of these 18 items.

Chance for each kill, assuming no Loot Chance.

Gold Quantity 120–220 100%
Emerald Ring Quantity 1 16.35%
Necklace of Critical Hit Quantity 1 8.76%
Necklace of Health Quantity 1 8.27%
Necklace of Intellect Quantity 1 8.05%
Ring of Fire Damage Quantity 1 7.63%
Ring of Intellect Quantity 1 7.44%
Ring of Magic Armor Quantity 1 7.25%
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How creature drops work

Where to Find1 place

  • Coalway Woods 1 spot
Show spot details and conditions

Coalway Woods

Level 15–30, scales with the player

Role: Enemy

    • Effect: Night Active is active

Combat Stats

In Coalway Woods, level 15–30

Health
120,170
Strength
125
Armor
185.4
Magic armor
418
How these are calculated

Each stat starts at a value that every creature shares. This creature adds its own bonus to that, and gains more with each level.

Stat Start Bonus Per Level
Health Start 100 Bonus +70 Per Level +8,000
Strength Start 0 Bonus +50 Per Level +5
Armor Start 0 Bonus +44.4 Per Level +9.4
Magic armor Start 0 Bonus +100 Per Level +21.2

It also has +20% Lifesteal and +50 Intellect.

Abilities2

Effects they apply4

The chance applies to each hit, so an ability that hits several targets or hits several times gives several chances.

Fireball Fireball
Fireball Fireball 50.1%
Cleave Strike
Combat Fatigue Strike