Lich

  • Enemy
Show on Map
Level
1–30Scales with the player
Health
298.36

Drops

Drop Group 1Each kill can roll for this item.

Chance for each kill, assuming no Loot Chance.

Item Quantity
Gold Quantity 1–3 100%

Drop Group 2Each kill can roll for up to 3 from these 18 items.

Chance for each kill, assuming no Loot Chance.

Gold Quantity 100%
Brain Quantity 1 49.46%
Skeleton Finger Quantity 1 33%
Pair of Eyes Quantity 1 11.99%
Yellow Health Gem Quantity 1 3.6%
Red Gem of Health Regen Quantity 1 3.48%
Chest Key Quantity 1 3%
Novice Necromancer Boots Quantity 1 2.02%
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How creature drops work

Where to Find3 places

  • Blackmire Citadel 2 spots
  • Fellgrove Clearing 1 spot
  • Oakenvale Cemetary 1 spot
Show spot details and conditions

Blackmire Citadel

Level 1–20, scales with the player

Role: Enemy

Version: Blackmire Citadel

Fellgrove Clearing

Level 15–30, scales with the player

Role: Enemy

Version: Fellgrove Clearing / Oakenvale Cemetary

Oakenvale Cemetary

Level 15–30, scales with the player

Role: Enemy

Version: Fellgrove Clearing / Oakenvale Cemetary

Combat Stats

In Blackmire Citadel, level 1–20

Health
298.36
Strength
8.7
Armor
53.8
Magic armor
121.2
How these are calculated

Each stat starts at a value that every creature shares. This creature adds its own bonus to that, and gains more with each level.

Stat Start Bonus Per Level
Health Start 100 Bonus +136.8 Per Level +61.56
Strength Start 0 Bonus +6 Per Level +2.7
Armor Start 0 Bonus +44.4 Per Level +9.4
Magic armor Start 0 Bonus +100 Per Level +21.2

It also has +1 Summon count and +20 Intellect.

Abilities3

Effects they apply3

Cleave Lich Attack
Combat Fatigue Lich Attack
Shadow Damage Shadowbolt