- Level
- 1–20Scales with the player
- Health
- 350.56
Drops
Drop Group 1Each kill can roll for up to 4 from these 7 items. Each item rolls separately.
The game lists these rates before choosing how many items drop. They are not chances per kill.
Drop Group 2Each kill can roll for this item.
The game lists these rates before choosing how many items drop. They are not chances per kill.
| Item | |
|---|---|
Demonic Skull |
Drop Group 3Each kill can roll for this item.
The game lists these rates before choosing how many items drop. They are not chances per kill.
| Item | |
|---|---|
Bone-bound Heartwood |
Quests1
| Quest | Role |
|---|---|
| The Bonebind Ritual | Kill Branchweavers |
Where to Find2 places
- Coalway Swamp 7 spots
- Blackmire Citadel 1 spot
Show spot details and conditions
Coalway Swamp
Level 1–20, scales with the player
Role: Enemy
Combat Stats
In Blackmire Citadel, level 1–20
- Health
- 350.56
- Strength
- 18.125
- Armor
- 207.8
- Magic armor
- 53.8
How these are calculated
Each stat starts at a value that every creature shares. This creature adds its own bonus to that, and gains more with each level.
| Stat | Start | Bonus | Per Level |
|---|---|---|---|
| Health | Start 100 | Bonus +172.8 | Per Level +77.76 |
| Strength | Start 0 | Bonus +12.5 | Per Level +5.625 |
| Armor | Start 0 | Bonus +171.4 | Per Level +36.4 |
| Magic armor | Start 0 | Bonus +44.4 | Per Level +9.4 |
It also has +3 Movement speed.













