Starbloom
Herbalism Node
Gives
Each item has its own chance per use. Quantity is the count before any yield bonus.
| Item | Quantity | Chance per Use |
|---|---|---|
Starbloom | Quantity 1 | Chance per Use 100% |
At your selected Herbalism level 1, each item has a 0.15% chance to yield one extra. The extra-item chance ranges from 0.15% at level 1 to 45% at level 300. How gathering works
Where to Find25 places
- Coalway Woods 125 spots
- Coalway Swamp 34 spots
- Greenspire Timberlands 15 spots
- Oakenvale 14 spots
- Cobwebbed Heights 12 spots
- Blackmire Citadel 8 spots
- Oakshade Logging Camp 4 spots
- Northcut Logging Camp 3 spots
Show 17 more
- Oakreach Trading Post 3 spots
- Skittershade Pass 3 spots
- Sporelight Hollow 3 spots
- Ashway Village 2 spots
- Briarstead 2 spots
- Chillwind Heights 2 spots
- Fellgrove Clearing 2 spots
- Gloomfall Pass 2 spots
- Hollowkeep Ruins 2 spots
- The Greenwood Gate 2 spots
- Emberfang Cavern 1 spot
- Fort Frostveil 1 spot
- Gravelhold Mine 1 spot
- Greyward Estate 1 spot
- Lily's Cabin 1 spot
- The Undying Flame 1 spot
- Veilpiercer Staging Grounds 1 spot
Some spawners or placed nodes have no known location.
Spawn OddsRelative and Exact Chances by Skill Level
Each spawner picks one of its options. The relative and exact chances below use the Herbalism level and attunements that you chose.
Herbalism · 246 spawners
| Moonbud | 24 | 21.9% |
| Mysticleaf | 24 | 21.9% |
| Starbloom | 24 | 21.9% |
| Sunsparkle | 24 | 21.9% |
| Dawnpetal | 4 | 3.6% |
| Wildroot | 3 | 2.7% |
| Crimsonthorn | 1.5 | 1.4% |
| Phoenixbloom | 0.8 | 0.7% |
| Stormleaf | 2.5 | 2.3% |
| Runeleaf | 2 | 1.8% |
Timers and Ranges
How node timers work
Spawners
- Respawn
- 10 minutes, plus or minus up to 1 minute
- Removed after use
- 3 seconds
- Player range
- 150
