{"buildId":"25653798","catalogId":"6c7bceb947e89e51597d7d75490d29241e7009e2a97e212ba7518a48e4839e4c","document":{"art":{},"description":"How your standing with each faction works and how factions treat you in combat.","overview":"Your faction standing affects how NPCs treat you. This guide covers stances and ways to change your standing.","ref":{"key":"mechanics:factions","kind":"mechanics","name":"Factions and Reputation","slug":"factions"},"sections":[{"id":"standing-and-stances","lead":"","rules":[{"id":"factions-ordered-stances","links":[],"operands":{},"phrase":"Standing moves through Hated, Neutral and Honored as you gain points. Points build within your current stance, and reaching its requirement moves you to the next stance.","status":"verified"},{"id":"factions-standing-can-fall","links":[],"operands":{},"phrase":"Standing can also fall. Losing enough points moves you to the previous stance, but standing cannot fall below the first stance or rise beyond the last one.","status":"verified"}],"title":"Standing and stances"},{"id":"new-character-standing","lead":"The table shows the stance and points that a new character starts with toward each faction.","rules":[{"id":"factions-new-character-standing","links":[{"icon":{"bytes":3452,"height":128,"sha256":"81298b0b9584c2f1252cfd7b6a217b4bba8e4d22ca88ddd3b17c6281414c2135","url":"art/81298b0b9584c2f1252cfd7b6a217b4bba8e4d22ca88ddd3b17c6281414c2135.webp","width":128},"key":"factions:0","kind":"factions","name":"Humans","slug":"humans"}],"operands":{},"phrase":"Every playable race belongs to {#0}, and a new character starts with that faction's stance and points toward each faction.","status":"verified"}],"title":"Standing of a new character"},{"id":"combat-relations","lead":"Your stance with a faction decides whether its NPCs count as allies, neutral, or enemies in combat.","rules":[{"id":"factions-combat-alignment","links":[],"operands":{},"phrase":"Hated is an Enemy alignment, Neutral is a Neutral alignment and Honored is an Ally alignment. Whether an ability can hit a target also depends on which alignments that ability allows.","status":"verified"},{"id":"factions-aggro-depends-on-behavior","links":[],"operands":{},"phrase":"An Enemy relationship does not guarantee a creature attacks on sight, and a Neutral relationship does not guarantee it waits for you to attack. Whether a creature starts fighting also depends on its current behavior's aggression settings.","status":"verified"}],"title":"Factions in combat"},{"id":"changing-standing","lead":"Creature kills, quests, and items can be set up to change your standing.","rules":[{"id":"factions-standing-rewards","links":[],"operands":{},"phrase":"When a creature or quest grants a standing change, it can add or remove faction points. A point gain is limited by the faction's highest stance, and a loss by its lowest stance.","status":"verified"}],"title":"Changing standing"},{"id":"reputation-display","lead":"The Reputation panel of the character window lists the factions that are marked to appear there.","rules":[{"id":"factions-reputation-visibility","links":[],"operands":{},"phrase":"A faction can have a standing without appearing in the Reputation panel. That panel only adds entries for factions marked to appear there.","status":"verified"}],"title":"Reputation panel"}],"standingChanges":0,"standings":[{"faction":{"icon":{"bytes":4182,"height":128,"sha256":"a28aae7d80ea574722463b13d748ce765552ffcd57a12e19a45036a9dc8819e7","url":"art/a28aae7d80ea574722463b13d748ce765552ffcd57a12e19a45036a9dc8819e7.webp","width":128},"key":"factions:1","kind":"factions","name":"Hostile","slug":"hostile"},"members":114,"standing":{"alignment":"enemy","points":0,"stance":"Hated"}},{"faction":{"icon":{"bytes":4182,"height":128,"sha256":"a28aae7d80ea574722463b13d748ce765552ffcd57a12e19a45036a9dc8819e7","url":"art/a28aae7d80ea574722463b13d748ce765552ffcd57a12e19a45036a9dc8819e7.webp","width":128},"key":"factions:13","kind":"factions","name":"Hostile Elementals","slug":"hostile-elementals"},"members":17,"standing":{"alignment":"enemy","points":0,"stance":"Hated"}},{"faction":{"icon":{"bytes":3452,"height":128,"sha256":"81298b0b9584c2f1252cfd7b6a217b4bba8e4d22ca88ddd3b17c6281414c2135","url":"art/81298b0b9584c2f1252cfd7b6a217b4bba8e4d22ca88ddd3b17c6281414c2135.webp","width":128},"key":"factions:0","kind":"factions","name":"Humans","slug":"humans"},"members":258,"standing":{"alignment":"ally","points":0,"stance":"Honored"}},{"faction":{"icon":{"bytes":3086,"height":128,"sha256":"fa9c5e8415ea1e9be7abe9ada94439ba6134c5b96ec0a090d7429c84c1015dd9","url":"art/fa9c5e8415ea1e9be7abe9ada94439ba6134c5b96ec0a090d7429c84c1015dd9.webp","width":128},"key":"factions:2","kind":"factions","name":"Neutral","slug":"neutral"},"members":38,"standing":{"alignment":"neutral","points":0,"stance":"Neutral"}},{"faction":{"icon":{"bytes":3086,"height":128,"sha256":"fa9c5e8415ea1e9be7abe9ada94439ba6134c5b96ec0a090d7429c84c1015dd9","url":"art/fa9c5e8415ea1e9be7abe9ada94439ba6134c5b96ec0a090d7429c84c1015dd9.webp","width":128},"key":"factions:15","kind":"factions","name":"Neutral Aggressive","slug":"neutral-aggressive"},"members":0,"standing":{"alignment":"neutral","points":100,"stance":"Neutral"}}],"topic":"factions"},"kind":"mechanics","schemaVersion":"compendium.static-mechanics.v18"}
